|Game||Resistance: Fall of Man|
|Team||British Armed Forces|
|Weapons Obtained||Air Fuel Grenade, Arc Charger (unlock on 2nd playthrough)|
|Enemy weapons||Bullseye, Auger Rifle, Reaper Carbine|
|Date||July 13th, 1951|
|Objective||Restore auxiliary power to Northern Command|
Escape Northern Command
|Enemies||Angel, Gray Jacks, Hybrids, Leapers, Leaper Pods, Menials, Slipskulls, Steelheads|
Cheshire is the fifth level of Resistance: Fall of Man.
Following the success of Operation Shear, Parker decides to take Nathan Hale with her to Northern Command for debriefing. However, they receive no radio contact with the facility en route, and once they arrive, they discover the base is under attack and overrun by the Chimera. Hale is separated from Parker and her men by a cave-in and is forced to fight his way through the base alone. Using radio communication, Parker orders Hale to restore power, stating that the Chimeran specimens, particularly the secret weapon, are in danger.
Hale manages to restore power and making his way through the base, finds his way into the British Intelligence division, encountering all their findings regarding the Chimera. Among the volumes of information present, Hale learns the truth about the 'secret weapon' the British intend to exchange with the Americans; it is in fact a Chimeran creature referred to as an 'Angel', the highest form of Chimeran life and capable of controlling their armies. Hale realizes that this Angel is the reason for the attack on Northern Command; it has called the Chimera here to rescue it. With this knowledge in mind, Hale heads for where the container is stored, to deal with the problem, though he must assist in a now-raging battle to stop the Chimera from claiming their prize.
Death of an Angel cutsceneEdit
This page needs to clean up!
This article, Cheshire, England (level), or a section of this article may require overall cleanup.
No Way OutEdit
Use your any weapon to kill off group of Hybrids quickly. Once the hybrids are dead, follow the tunnel, turn right to the cafeteria and Leapers will attack and bite you. Switch to Rossmore 236 to eliminate them. Now continue your way through the cafeteria to the left, go into the tunnel, turn left again and see the Slipskull run past you. Turn right, then go left and kill 8 Hybrids. Turn right, just keep going and kill a hybrid with your L23 fareye, go through the computer room and reach the train hangar. As you enter, kill the Steelhead with any of your weapon, take cover and shoot the barrel to set enemies on fire and kill remaining chimera, go around the bend into the tunnel, quickly kill the hybrid and go straight to the dead end to find some more ammo where it has lots of beds, now go back and turn left.
Use your auger to take out the chimeras and switch to Rossmore 236 if any enemies coming towards you. Enter the locker and shower room, through the hole of the wall, turn right, turn left through the living quarters turn left, turn left again and see Slipskull run past you, that where you're going. Turn right into the underground bucker and take out 3 Slipskulls with your bullseye or L23 fareye. Go farther to the dead end. Wait for the Burrower to go pass from the left side to the right side of the tunnel and obtain Arc Charger if you play the 2nd walkthrough. Now turn left into the tunnel and reach the boiler room, Snipe two chimera from distance. Exit the tunnel, drop down the floor below, then go upstairs to the top floor and flip the switch to open the door. Now go downstairs, take out another 2 hybrids, through the short tunnel, turn right and enter the core room. Go downstairs to the bottom floor and kill 2 Howlers before they'll slash you. Use your Rossmore 236 to kill them out and go to the generator room and flip all 3 switch to turn the power back on.
After you restored the power, 2 hybrids will arrive and you have to kill them both. Go back the way you've entered, but you need to kill them all, there are 6 hybrids and a Steelhead. Once they're all dead, head back upstairs, turn right and go for the blast door. Shoot the hybrid as the enemy enters. Exit the core room, go down the hallway and enters the dark corridor. Seven hybrids shows up and attack you. Use any of your weapons to shoot them all. Go downstairs, past the first door, turn left and enters the second door. As you enter the boiler room, go underneath it and enters the small tunnel to the left. Another batch of Leapers attack and bite you. Use your Rossmore 236 to exterminate them. Turn left and kill more batch of Leaper with your same weapon. Turn another left, exit the tunnel as you enter the another boiler room, turn right, exit the boiler room and flip the switch on the wall by the door.
Enter the area and pick up more ammo and grenade. Turn left, go into the tunnel and kill 3 Steelheads with our L23 Fareye when they attack you. Turn right, pick up some ammo and a new grenade: Air Fuel Grenade right next to dead body of Black Ops soldier. Drop down to the tunnel and go right as you enters. More Leapers enters the tunnel and attacks you. Quickly switch to Rossmore 236 and kill all them. Keep going down into the tunnel and you find the Leaper's nesting grounds. Bullets won't effect on those pods, they're bullet-proof, but they're very destructible to grenades or explosives. If you go pass all these pods, the Leapers will hatch and starts to attack you. It's but for you to destroy those pods and finish off any remaining hatched Leapers with you Rossmore 236. When you reached the end of the tunnel, climb out of the tunnel to the right and pick up some ammo. Turn left and enters the autopsy room.
The second line consisted of Slipskulls and Menials which occupied each room. As a last resort the Chimera had Hardfangs, Steelheads, Howlers, and Gray Jacks. The Steelheads mostly patrolled the hallways and commanded the Hybrids. The base also quickly became a breeding ground for leapers. Hardfangs guarded the Angel.
This article is a stub. You can help the Resistance Wiki by expanding it.
Would you help contribute the Resistance Wiki by editting the text and adding information?
- Invasion: Inside the computer room, next to a dead soldier and between some wires.
- Specimen Tank:
- Post Mortem: Inside the autopsy room.
- Autopsy: Inside the another autopsy room.
- Passive Aggressive (3 points): Kill 4 Hybrids or Menials with non-weapon damage.
- We've Lost The Security Deposit Anyway (2 points): Break 10 medical lamps.
- Mirror, Mirror (3 points): Destroy all glass objects in all three sections.
- When the Gray Jack is introduced, it is preparing to kill a British soldier. Although some do not know this, the soldier can be saved by killing the Gray Jack before it can execute the soldier.
- The Northern Command level may have the largest concentration of Steelheads in the game.