Angel
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| Angel | |
| Description | |
| Distinctions | Reptilian/insect body structure, tentacles, and capable of flight. |
| Combat information | |
| Rank | Chimeran commander |
| Specialty | Telepathic control over Chimera. |
| Class | Boss |
| Game information | |
| Games featured | Resistance: Fall of Man Resistance: Retribution |
| [Source] | |
Angels are the highest ranking strain of Chimera that first appeared in Resistance: Fall of Man. The strain assume command roles over the other strains of the Chimeran virus, giving them a great deal of influence among the species as a whole. The extent of this connection is unclear.
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Overview
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The Angel strain was only recently discovered through observations by the British Army at the time of Fall of Man, and was believed to be the most advanced of the Chimeran strains that was operating within the United Kingdom. They are often encountered near Chimeran strongholds (such as the Chimeran Towers) though there have been some battlefield sightings. Many reports suggested that they served a purpose on the battlefield, but that purpose was unknown for some time. As commanding units, Angels usually don't participate in combat. It was later discovered (after the destruction of the hub tower in London) that the Angels maintain a telepathic hive mind over the normal Chimeran strains; without the Angels and thus removing their telepathic connections, normal Chimera could simply not survive.[1] They receive their name from their ability to fly, which is most likely caused by the exhaust that is vented out of the cooling apparatuses attached to their backs.[1]
Resistance: Fall of Man
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Added by Joseph-Evan-CapelliAn Angel, through unknown means, was managed to be captured by the British Army and intended for it to be exchanged to the Americans for military support and supplies during Operation Deliverance, in the hopes of using it against the Chimera. However, the exchanged failed after heavy Chimeran forces annihilated American forces in York. The transport containing the Angel was later recovered at Manchester and delivered to one of the British resistance's base in Cheshire, but only to be later attacked by the Chimera when the Angel contacted its species in order for it to be rescued. Nathan Hale fought through the base and confronted the creature, in which it tried to enters Hale's mind. Fortunately, Hale resisted the mind control and ultimately killed it.
By the conclusion of Fall of Man, the destruction of the Chimeran Tower network and the extermination of all Angels inhabiting throughout Britain caused all Chimeran strains to die out without the Angels' telepathic connection. This discovery of the importance of the Angels and their weakness gave humanity a major turning point against the Chimera.
Strategy
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The Angels are first encountered in Tower. Angels shoot poisonous spikes that excrete large amounts of toxic gas (much like an air fuel grenade) at the player, which then spreads across the ground. If the player is not hit by the initial attack, then move away as soon as possible or else the gas can still damage him/her.
- While the Angel is a large target, their main advantage is their ability to fly, making them a difficult target to hit. The ideal weapon to use is the LAARK or the tracking rounds from the Bullseye Mark II, but a fun and challenging way to kill an Angel is to use the Rossmore 236. As an advantage, killing an Angel by only using the Rossmore gives the player the, "What would Hale do?" Skill Point. This particular Skill Point is worth two points overall in the rewards structure of Fall of Man.
- Another way to kill an Angel (which usually is quite fast on easy) is to try to get some really accurate shots off with the Splitter with all shots separated. If the player is lucky, they may only need one shot from the Splitter to kill it.
- Angels have very high health, and require almost a full 70 round magazine of Bullseye Mark II fire to kill. If attempting to kill one using the Rossmore 236 shotgun for the "What would Hale do?" Skill Point, it will require almost the maximum number of shotgun shells you can carry to do the job.
Resistance: Retribution
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Added by Daget SparrowDuring the events of Operation Overstrike, Angels are seen not only present in Chimeran Towers but also in specialized conversion centers that produces newer Chimeran strains such as in Bonn and the Chrysalis Lair in Paris. It is presume that the Angels were specifically tasked in overseeing and commanding theses facilities.
Strategy
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- The Angels serves as bosses in some levels of Retribution. Like in Fall of Man, the Angels shoots spikes to dispense poisonous mist and dodges incoming fire, but can also create a force-shield around themselves and making it immune to the player's attacks until their shield's lifespan is depleted. It first appears in Filling the void after Grayson had rescued Raine Bouchard.
- The L206 LAARK is more suited against the Angel, and there certain boss fights where there are spare ammo to replenish the player's weapon.
Resistance 2
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By the events of Resistance 2, the Angels were phased out as Daedalus saw that the Angels were too inefficient to serve the Chimera in a useful manner anymore (seeing as how humans now knew that without the Angels' telepathic connection to the other Chimera, they wouldn't be able to survive). Instead, he instituted a new command structure within the Chimeran hierarchy, utilizing Primarchs and Overseers instead of Angels.[2]
The method Daedalus used for phasing out the Angels' command structure without killing all of his troops is currently unknown. However, it is unknown if Daedalus actually eliminated the Angels, as in a Co-Op Intel, it states the Chimera cannot be defeated by solely targeting Angels, suggesting that they are still alive.[2] Presumably they fill a role similar to Primarchs and Overseers. This is in fact the case when in Resistance: The Gathering Storm, an Angel led a raid on a human resistance stronghold in Chicago in late 1951.
Gallery
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Sources
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